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How fast is WEBQ3 this week?

Measured on the site itself: how quickly pages load for real visitors, how many of them reach gameplay, and a lab run of the featured game on a slow phone. The targets are the ones the site is built to.

Page speed, last 7 days (p75 of real visits)

Home

DeviceLCP≤ 2.50 sINP≤ 200 msCLS≤ 0.1TTFB≤ 800 msFCP≤ 1.80 sSamples
Phone11.79 s200 ms0.0005.56 s7.24 s8
Desktop3.99 s80 ms0.0002.19 s3.65 s41

Game pages

DeviceLCP≤ 2.50 sINP≤ 200 msCLS≤ 0.1TTFB≤ 800 msFCP≤ 1.80 sSamples
Phone2.62 s80 ms0.0361.76 s2.37 s4
Desktop6.66 s80 ms0.0003.12 s5.86 s9

Catalog, Discover, Playtests

DeviceLCP≤ 2.50 sINP≤ 200 msCLS≤ 0.1TTFB≤ 800 msFCP≤ 1.80 sSamples
Phone—————0
Desktop1.61 s64 ms0.2331.17 s1.61 s2

Everything else

DeviceLCP≤ 2.50 sINP≤ 200 msCLS≤ 0.1TTFB≤ 800 msFCP≤ 1.80 sSamples
Phone———1 ms—1
Desktop8.87 s64 ms0.0004.67 s8.87 s9

LCP, INP and CLS are Google’s Core Web Vitals; TTFB and FCP are shown for diagnosis. A dash means too few visits to say.

From a game page to playing

PeriodGame page viewsVerified playsReached gameplayPast one minuteReturned a day or more later
Whole site, 7 days35031%33%167%
Whole site, 28 days35031%33%167%
Touch Grass Cat Simulator (featured), 7 days20431%≥ 70%33%≥ 80%100%
Touch Grass Cat Simulator (featured), 28 days20431%≥ 70%33%≥ 80%100%

A play is verified when the game itself reports that it is running. “Past one minute” counts plays still running sixty seconds later. “Returned” counts visitors (by the site’s own first-party cookie) whose previous play of the same game was a day or more earlier. Games that never report a running state show views but no minutes.

Lab baseline · 2026-11-06

Lighthouse mobile profile (Moto G Power viewport, 4x CPU slowdown); slow 4G = DevTools throttling 562.5 ms / 1.47 Mbps; cold cache unless noted

PageNetworkCacheStatisticLCPINPCLSTTFBTransfer
homeslow4gcoldmedian of 33.36 s32 ms0.000597 ms864 KB
catalogslow4gcoldmedian of 31.73 s40 ms0.000484 ms638 KB
gameslow4gcoldmedian of 32.39 s32 ms0.000600 ms529 KB
homenonecoldmedian of 3940 ms32 ms0.000487 ms1097 KB
catalognonecoldmedian of 3516 ms40 ms0.000329 ms638 KB
gamenonecoldmedian of 3748 ms24 ms0.000521 ms750 KB
Featured gameNetworkStatisticLand → playable≤ 3 s broadband · ≤ 5 s 4GTap Play → playableTransfer
touch-grass-cat-simulator-33d52d63slow4gp75 of 516.31 s11.71 s1727 KB
touch-grass-cat-simulator-33d52d634gp75 of 54.34 s2.97 s1670 KB
touch-grass-cat-simulator-33d52d63nonep75 of 52.68 s1.85 s1948 KB

Playable means the game’s art has loaded and it can draw its first scene, as the game itself reports. The clock on “land” starts when the page is opened.

Release unversioned. Speed numbers use no cookie or identifier; the play funnel uses the site’s own hashed first-party cookie (the one that lets you play), nothing third-party. More in the privacy notes.

WEBQ3 Player

Progress lasts for this session · games can’t see your account