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Recognition and rivals

WEBQ3 has no overall score and never ranks people. Instead there are five separate marks, each with a plain rule, plus friendly rivalries that two players agree to. Everything here comes from things that happened on WEBQ3, and anything a mark counts can be seen by the person it is about.

The five marks

  • Reliable. You said you were in for at least 5 sessions or events that have finished, and you were playing the game at 80% of them or more. Playing counts from 15 minutes before the start until the end (two hours after the start when no end is set). Cancelled sessions never count.
  • Helpful. At least 3 of your answers were marked helpful by the person who asked, or used by a studio from your playtest feedback.
  • Skilled. A studio can publish a Skilled target for a mode of its game. Reach it in a result reported by the game and you are Skilled in that game.
  • Organizer. At least 3 sessions or events you hosted had someone else show up and play.
  • Curator. At least 3 other players follow one of your public collections. Following a collection puts each game added to it in their home feed.

Marks you have not earned yet still show on your profile, with how far along you are. Nobody can buy, trade or lose a mark except by the rule above changing what it counts.

Rivalries

  • A rivalry is between two players in one game. One asks, the other accepts; either can end it at any time, and blocking someone ends it at once.
  • It keeps a head-to-head record from results the game reports. Each UTC day and each mode where both of you kept a result is one round: the better of your two bests that day wins it, equal bests draw.
  • Only results from the day the rivalry was accepted onward count. Rematch sends the other player one notification, at most every 12 hours.
  • You can have up to 20 rivalries at a time. There is no rivalry leaderboard.

Results from games

  • A result is sent by the game itself through WEBQ3’s player, not typed by a player. WEBQ3 cannot check the score, which is why every result says “reported by the game”.
  • Results are kept for signed-in players only, from a game you started on WEBQ3 in the last 6 hours, up to 20 per play.
  • A game can report up to 12 modes. Whether higher or lower is better is fixed by a mode’s first result; the studio can rename a mode and publish a Skilled target for it.
  • You can remove your own results. The game’s studio, its community moderators and WEBQ3 staff can remove a result that looks wrong.
  • There is no leaderboard. Your bests are on your profile and on the game’s Results tab; share a result as a post or into your squad when it is worth talking about.

For studios: reporting results

Call the player’s hook when a round ends. Nothing else is needed, and games without results lose nothing.

// When a round ends:
if (window.__WEBQ3_RESULT) {
  window.__WEBQ3_RESULT({ score: 9240, mode: 'classic', better: 'higher', display: '9,240' });
}
  • score: a number (required). mode: 1–32 lowercase letters, digits and dashes, default default. better: higher or lower, default higher. display: up to 32 characters of your own text, such as a time.
  • The hook returns true when the result was sent. At most one result a second leaves the game; the rest are dropped.
  • Name modes and set Skilled targets in Creator Studio under Community tools once the first results arrive.

Events and challenges

  • A game’s studio and its community moderators can plan events (play together, with a thread) and challenges (reach a target in a mode within a window). Everyone can join.
  • Reaching a challenge’s target in a result the game reports, during the window, marks you “made it”. The list of who made it is alphabetical.
  • Events and challenges count toward Reliable for players who said they were in and played, and toward Organizer for the host.

Playtesting

  • Sign up on Playtests to hear when a new playtest opens. Notes you send a studio are private to them.
  • The studio can answer a note, and mark one “used”. Used notes count toward your Helpful mark, like helpful answers.

Community moderators

  • Each game’s studio looks after its own community and can appoint up to 10 community moderators from among players, and remove them at any time.
  • Moderators can pin a post, take a post out of the community (it stays on its author’s profile), run events and challenges, and remove results. They cannot see private notes, hide posts from the whole site or act outside their game.
  • WEBQ3 staff can do all of this everywhere, and handle reports.
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