Post
Void Sovereign v0.3.1 - Frontiers and Factions
veyrniBattles: Changes to ship behaviour. Several rounds worth. Still tinkering.
Battles: Added roles and targeting priority (e.g. shoot the closest, the biggest, or by role)
Weapons rework: Weapon ranges modified, armour increased, decreased laser screening
Battle viewer: Changed to fullscreen. Made slightly prettier.
Procurement redesign: Changed materials; No more stockpiles, just connections required. Much wider bonus pools. Removed little silly 4-8% increment caps on changes.
Research: New economic techs added
Economy: Politcal capital cut (drastically)
Map: Tried to add nebulae. Success is mixed.
AI: Priorities and focuses tweaked. Tried to difficulty gate the utility AI. Fixed about 20 different small bugs.
Diplomacy: Treaty upkeep, ideology-based opinion (Which was already in, but broken).
Victory: Turn limit with a score added.
Sol: One star opens on a schedule with recovery sites and relics worth points at the end of the game.
Interface: Rebuilt all the "Large" panels to not suck so hard.
Early game: Static pirates, extra events.