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Void Sovereign v0.3.1 - Frontiers and Factions

Battles: Changes to ship behaviour. Several rounds worth. Still tinkering. Battles: Added roles and targeting priority (e.g. shoot the closest, the biggest, or by role) Weapons rework: Weapon ranges modified, armour increased, decreased laser screening Battle viewer: Changed to fullscreen. Made slightly prettier. Procurement redesign: Changed materials; No more stockpiles, just connections required. Much wider bonus pools. Removed little silly 4-8% increment caps on changes. Research: New economic techs added Economy: Politcal capital cut (drastically) Map: Tried to add nebulae. Success is mixed. AI: Priorities and focuses tweaked. Tried to difficulty gate the utility AI. Fixed about 20 different small bugs. Diplomacy: Treaty upkeep, ideology-based opinion (Which was already in, but broken). Victory: Turn limit with a score added. Sol: One star opens on a schedule with recovery sites and relics worth points at the end of the game. Interface: Rebuilt all the "Large" panels to not suck so hard. Early game: Static pirates, extra events.
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