What if helping improve a game could earn you a reward? 🧪🎮 We’re testing playtest bounties on Stellar for WEBQ3. The idea: players share feedback, and creators can reward the feedback they use. It’s on testnet as we keep building and refining it. 🌟 #WEBQ3 #Stellar #GameDev
Touch Grass Cat Simulator
Touch Grass Cat Simulator
Our first browser game. Touch ripe grass, collect butterflies, and dodge the doomscroll. Classic is a 45-second score chase; Daily Lawn uses a seeded lawn and Zen has no timer. This isolated player keeps progress for the current session.
Real gameplayHow it plays
- Session
- This isolated browser player keeps your progress for the current session only. Progress does not carry over to future sessions, so each new session starts fresh.
- Controls
- Controls
Play using mouse clicks on desktop or touchscreen taps on mobile. Click or tap ripe grass to touch it, collect butterflies, and dodge the doomscroll as you play. - Access
- No wallet required. Email accounts are optional for your Library.
Controls and feature descriptions are supplied by the creator.
Community
2 membersby WebQ3 Gaming Hub
Join communityCreate an account to join and post. Playing never needs one.
Even if it feels like you’re behind everyone else, keep building. The smallest voices aren’t always noticed above the noise, but that doesn’t mean what you’re creating doesn’t matter. 💪
Touch Grass Cat SimulatorBefore you close the laptop, leave tomorrow a starting point. Write 3 lines: 1. One thing that worked. 2. One thing you learned. 3. The next small step. Useful for a build, a playtest, or a personal project. What did today teach you? #WEBQ3
Touch Grass Cat Simulator🎮 What makes an indie game stick with you? Sometimes it’s not the biggest budget or the flashiest graphics. It’s a story, a character, or a little detail that makes the game feel special. That’s one reason we’re building WEBQ3: to give players a place to discover games and get to know the creators behind them. 💜 What’s one indie game you’ve played that deserves more attention? Drop it below! 👇
Touch Grass Cat Simulator10 viewsWelcome to WEBQ3 Gaming! 🎮💜 I’m Brandon, also known as BitStray. I created WEBQ3 because indie developers deserve more opportunities to get their games seen, and players deserve a place to discover something new. Touch Grass Cat was the beginning, and now we’re building something bigger together. We’re still testing and improving, but I’m glad you’re here! What games do you love playing or building? 👇
Touch Grass Cat Simulator
Moderators
- WebQ3 Gaming HubStudio
Joined this week
- WebQ3 Gaming Hub@developerFollow
- LINKS@linkstmmFollow
Play together
Sessions are a time to play Touch Grass Cat Simulator together: everyone presses Play at the time and talks about it after.
Sign in to join a session or plan one.
Nothing planned in the next week
Open sessions show here when someone plans one.
Results
Results come from the game itself, through WEBQ3’s player, and are always shown as reported by the game. There is no leaderboard: keep your bests, compare with your rivals, and share the ones worth talking about. How results work
Touch Grass Cat Simulator hasn’t reported a result yet
When a game reports results, your bests and shared results show here. How games report results
Events
Events and challenges are run by Touch Grass Cat Simulator’s studio and its community moderators. Say you’re in, play during the window, and talk about it in the thread. Sign in to join one.
No events planned right now
When the studio plans an event or a challenge, it shows here and in Tonight.
About this game
Step away from the endless scroll and into a little patch of playful distraction. Touch Grass Cat Simulator is our first browser game—a casual arcade experience where you touch ripe grass, collect butterflies, and dodge the doomscroll. Trade screen-time chaos for a different kind of challenge, whether you’re chasing a score or simply taking your time.
Three ways to touch grass
- Classic — Make every moment count in a 45-second score chase. Touch ripe grass, gather butterflies, and avoid the doomscroll as you try to make the most of a short, focused run.
- Daily Lawn — Take on a seeded lawn for a more structured challenge. Explore the layout, look for opportunities, and put your grass-touching skills to work.
- Zen — Leave the countdown behind. With no timer, you can enjoy the lawn at your own pace and focus on the simple pleasure of touching grass and collecting butterflies.
A quick break, at your pace
Jump into Classic when you want a fast burst of score-chasing, choose Daily Lawn for a seeded challenge, or settle into Zen when you’d rather play without time pressure. The goal is simple: a little less doomscrolling, a little more grass.
Session-only progress
The game runs in an isolated browser player and keeps progress for the current session only. Progress is not saved permanently between sessions, so treat each visit as a fresh chance to enjoy the lawn.
From the community
What if helping improve a game could earn you a reward? 🧪🎮 We’re testing playtest bounties on Stellar for WEBQ3. The idea: players share feedback, and creators can reward the feedback they use. It’s on testnet as we keep building and refining it. 🌟 #WEBQ3 #Stellar #GameDev
Touch Grass Cat SimulatorEven if it feels like you’re behind everyone else, keep building. The smallest voices aren’t always noticed above the noise, but that doesn’t mean what you’re creating doesn’t matter. 💪
Touch Grass Cat Simulator
Gameplay

Controls & session
Controls
Play using mouse clicks on desktop or touchscreen taps on mobile. Click or tap ripe grass to touch it, collect butterflies, and dodge the doomscroll as you play.
This isolated browser player keeps your progress for the current session only. Progress does not carry over to future sessions, so each new session starts fresh.
The game runs in a separate sandbox. It cannot access your WEBQ3 account or wallet. Progress support is specific to each game.
Devlog
No devlog entries yet. Release notes and the creator's stories about this game appear here.
Meet WebQ3 Gaming Hub
We’re an independent game studio with one simple goal: make games people love to play. We bring imaginative worlds, engaging challenges, and a playful spirit to every project. From quick adventures to that “one more try” moment, we create experiences that spark curiosity and keep the fun going.
Creator descriptions are self-reported. Reviews concern the submitted listing and build; they are not a guarantee of security or quality.
